Wing I · Lore of the known galaxy
Codex
What the archivists know, and what they are willing to write down: the powers, their weapons, the things that live between the stars, and the waking of the fortress where every Lord Captain begins.
Technology3
Codex entry · Technology
Hull Plating
The plate on the buried ship was layered and thick, and it was built to be hit. What flies now is rebuilt from wrecks and from an incomplete memory of how that plate was made. The…
Codex entry · Technology
Shields
A warship's shield is four faces: bow, stern, and both sides. Each face is its own barrier. A hit on the bow does not reset the stern. A face that has just been struck needs a…
Codex entry · Technology
Weapon Systems
The guns of this galaxy come in a few families. Factions change the finish. They do not change the question, which is how the hit arrives. A cannon points and drills a shallow…
Bestiary6
Codex entry · Bestiary
Elite Garrison Forces
Classification: Fixed defense, heavy. Tactic: Several waves, each meaner than the last. An elite garrison is the strongest thing a sector leaves sitting still. The first wave is…
Codex entry · Bestiary
Fighter Craft
Classification: Light strike craft. Role: Screen the ship, hunt anything small. Fighters are the little craft that come out of a bay. They are not capital ships with the scale…
Codex entry · Bestiary
Gunner Doctrine
Classification: Ranged fighting. Tactic: Hold the distance the guns were built for. A gunner ship wants a gap and means to keep it. Railguns, beams, batteries that reward a steady…
Codex entry · Bestiary
Juggernaut Doctrine
Classification: Heavy assault. Tactic: Close, and then overwhelm. A juggernaut is the most dangerous ordinary thing in a fight. Armor first, guns second, subtlety nowhere. It…
Codex entry · Bestiary
Scavenger Vessels
Classification: Light fighting hull. Origin: Built from whatever four empires threw away. A scavenger ship is a pile of other people's plate. Combine steel bolted to a living…
Codex entry · Bestiary
Skirmisher Doctrine
Classification: Mobile fighting. Tactic: Circle, fire, and do not sit. A skirmisher orbits at a middle distance and keeps moving. The armor was spent on engines. They would rather…
Factions4
Codex entry · Factions
The Bio Collective
The Bio Collective is not one species and not a coat of tissue on a machine. It is a swarm of living things that decided to be an empire together: plant-creatures, fungal lords…
Bio Collective
Codex entry · Factions
The Industrial Combine
The Industrial Combine is the largest of the four empires and the one a human eye recognizes first. Rivets, plate, foundries, and a ledger. Mines and yards across hundreds of…
Industrial Combine
Codex entry · Factions
The Necro Dominion
The Necro Dominion keeps the dead, and it keeps the accounts on the dead. Its ships are stolen wrecks, held together and lit by void energy, which does not behave the way honest…
Necro Dominion
Codex entry · Factions
The Steam Confederacy
The Steam Confederacy chose pressure. Where the others went to electronics or to living ships, the Confederacy went to boilers, valves, brass, and heat, and then spent a long time…
Steam Confederacy
Sol History7
Codex entry · Sol History
Facility Administrator Alicia Monroe
Alicia Monroe runs the Moonbase out of the south-crater facility, a research post that was already old before the emergence. She got the Administrator's job the ordinary way. She…
Codex entry · Sol History
Where We Are
You woke inside a ship older than your species. It had been buried in the Moon. You do not remember the trip aboard. Most of its memory is gone. Its will is not. It has decided…
Codex entry · Sol History
The Burial
About a million years ago the galaxy united to put a Weapon down. It succeeded, barely. The Ship was crippled and buried on the dark side of the Moon, under a million years of…
Codex entry · Sol History
Earth Below
Earth is a living world, with the orbital presence a world of this age would have. A research base on the Moon. City lights on the night side. From orbit the planet matches the…
Codex entry · Sol History
The Bond
The Ship spent a million years alone under the Moon. It will not consider a life without a Lord Captain. When you woke in the dark of it, with a scavenger peeling the hull and a…
Codex entry · Sol History
The Scavengers
The scavengers in Sol are not a pirate flag with a logo. They are outcasts, defectors, and exiles from the four empires past the Gate, each one still carrying the habits and the…
Codex entry · Sol History
The Cave
It was supposed to be a routine look after a small earthquake. The tremor had opened passages in a cave system people had been mapping for years. Nothing about that was strange…